I did notice that the game sped up as I went through each open space. So the speed of the game is tied to the score of the game.
Initially, the cobwebs got me as I tested what it did, but once I learned it was just game over, I learned to avoid it. I was expecting to lose if i hit the wall at high speeds, and was caught off guard when it just stops the fly. It definitely took away a bit of the challenge.
Also, the inverse controls - aka airplane controls - were confusing in the moment.
Aside from all that, good job! It's decent for a first attempt.
Viewing post in A fly on the wall jam comments
BladeTigeron,
I appreciate the feedback! I chose to leave the controls backwards to make it more challenging but, I agree at times it leads to a confusing gameplay. I also chose to have the walls stop the fly in an attempt to give the player more of an opportunity to make it through since I wanted the controls to be backwards.
I really appreciate your feedback and will use this going forward!