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(+1)

This is a fantastically unique system, a bit jank and all over the place, but, it's fitting, jury-rigging your ship in the middle of impending doom, although the doom is a bit less than impending, not sure if something different is supposed to happen, but, once I got the ship wired and started flying there was a clear lane straight down the middle from asteroids and outpacing the wall of fire wasn't an issue. Bugged? Or run out of time on implementing those challenges? Either way, it's a very cool concept and would definitely have been a great entry for last year's "Out of Control" jam as well! Nice job!

(1 edit) (+2)

Thank you for playing and for your feedback! I agree the doom is a bit underwhelming, which is a combination of bugs and running out of time. When exporting, Godot basically removed enemy turrets from the game -- my local version is honestly a bit too hard right now.