Graphics settings, audio sliders, remappable keybinds? How the hell did you manage to put together a game like this in 48 hours?!
You nailed the inertia for a space game, and the slight frustration that comes with it. Needs a small bit of text to explain that the pod needs to be attached to a specific side, or maybe have the zones glow a bit - other than that, I had some trouble on Stage 3 with the hitboxes of the mines, they appear to explode when you're about half a ship away from them. And I loved Stage 4 :D