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(+1)

Really good art! And I liked the idea and your puzzles were very well designed! I played through to the end and always felt very smart when I figured it out!


My only problems were, the difficulty curve is really weird. The third level took me forever to figure out, and there were like a million conveyer belts I just didn't know what was going on. I think the levels should just be rearranged.

The movement is really slow and janky, I wish it was snappier.

The conveyer belts have two different sprites going on for the two levels they appear and that just seems odd.


The last puzzle was my favorite, I got a great "aha" moment when I figured it out.


Good job!

(1 edit)

Thanks! Love to hear people having "aha" moments!

We definitely wanted to spend more time with the mechanics and level design. We over-indicated the first conveyor belt level with the plan to lose them in subsequent levels. We would have ideally built more levels with a more cohesive structure where difficulty ramps per new mechanic. But you know how game jams are, by they time we could even start building levels, it was essentially an hour before the whole thing was due. >_< 

Anyway, glad you stuck through to the end!