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The concept, presentation, and controls are firing on all cylinders for this one, well done! Game looks great, feels pretty darn good, and it's a well-executed and straight-forward premise. The signs inside the pantries are a nice reminder of which enemy makes which dish, but some indicator in the kitchen showing which pantry has which enemy would be useful. I failed the first time because I didn't see the left exit and kept going to the right and couldn't find the correct ingredients which was a little frustrating. Also, the core concept of the game works with the theme, but there don't seem to be any mechanics actually affecting the player's health? The health bars are tied, but since they're always equal, they're effectively the same meter and linking them doesn't mean anything. The ingredients/monsters don't even hurt you when you run over them. It'd be more interesting if they fought back in some way. 

Overall, game did not disappoint. This is a cool concept and I would be happy to play an expanded version of this with different recipes, ingredients, or bosses/clients. Good job!