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This is a cool idea, but a few things:

1. The jump feels really floaty, if you use unity you can fix that by for example turning up the gravity scale of the rigidbody 2D.

2. You can´t move if you´re jumping. Again, if you use unity like it says in "More information", check out this video:

3.I don´t know what platform your build was, but use WebGL next time, works a lot better :). 

I hope the feedback helped you. Would be nice if you could check out my game "Square Pair" too. :)

(+1)

Well, that is kinda strange. All the features and inputs are done in this game for the reason. The non moving jump and its floaty is done for purpose. Yes, it is WebGL build with some changes in options. You can play WebGL on chrome))) If you know what I mean