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This game gives me the same vibe as Baba Is You, because any aspect of anything in the game can be used to control anything else in the game if the puzzle requires you to do so. It's really impressive. My initial reaction to the mechanics is wondering why it doesn't let you decide which directions the objects affect each other in. For example, why doesn't it let you make it so that when you push one box left, it makes another one move right? But I assume you thought of this during development and decided against it for some reason, and I assume that reason is either to make it simpler or to make it so that you can't cheat the puzzles.

Thanks! We for sure got some inspiration from Baba Is You. We thought about mechanics like inverse variables or rates of change, but ultimately those were scrapped because of time constraints.