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I really like the art style and overall atmosphere of your game and I think it has a lot of effort put into it. I think the controls make it a bit harder than it needs to be, walking on the left wall was a bit irritating. I really like that you included a boss battle at the end, although the random movement combined with the gravity switching made it a bit unforgiving. Good game, especially presentation-wise!

Hey @bluemeerkat thanks for the kind comments, I want some suggestions on the controls how do you think I can make it easier / better?

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Maybe it is just me, but I had a bit of trouble on the left wall, since the movement keys are "swapped" i.e. when I press "left" the character moves right (relatively speaking). The right wall and the ceiling made sense.

I think you could also play a bit with the gravity of the player character. It accelerates slowly when falling whereas moving left/right is instantaneous. So maybe make the character react a bit faster to the change of gravity?

All these things don't really matter in the first few "puzzle"-levels but they become more important when you are running away from enemies. The enemies also feel much more mobile than the player, maybe they could wait a bit before they change direction?

@bluemeerkat I got it many people told me that controls a little bit confusing actually I intentionally made them like that, it does not matter whether you are on left wall or right wall when evev you will press left arrow it will take you down same goes for the right arrow this same concept also applies on the down and same goes for the ceiling and floor, actually its probably my falt I should have wrote it somewhere on the game do you think it should be changed let me know.