The concept is great. I like the buff and debuff can be connected as we want. I like that you can still jump when on the wall. However, I think that the control is a little bit confusing as you need to move your mouse over to the block even if you are already near it. It's my personal preference tho, but you should consider add option to change the jump to [W]. Anyway, good luck on future update. Good job!
Viewing post in Sorcerer Vs. Swordsman jam comments
Hi oathmilks!
Thanks for playing and for your feedback! In future iterations I will definitely let the player rebind controls. The command pattern is something I need practice with!
I do want to point out that W serves a function currently - you can do an upward attack by holding W and clicking. It makes placement of your wire-cutting strikes a little easier. If that mechanic didn't exist, I totally would have just bound the jump to both buttons!
Thanks for playing!
Best,
Brandon from TheIndieDream