theres a lot to love about this one!! love that the levels seem to get randomized every playthrough to spice things up a bit :) and this is such a unique twist on the saturated turn based mechanic. the difficulty progression was great too, as i progressed things got more and more interesting with healing and numbers within the slots. i wished there were checkpoints or some way to save because i often didnt want to replay the first level. also it'd be cool if, instead of the power bar being a horizontal straight line, it was a circle outline around the wheel so that i know when to exactly release to get which slot. as it was, consequence felt more luck-based than skill-based. hope you expand on this (if you want to) y'all got something promising here!!