Hey, this was fun! I didn't really find myself using the buffs and debuffs all that much, I honestly just found myself parkouring off walls to hit the sorcerer in the air. Then, when he got close to the ground, I hit 75% of his health all at once and won.
The movement and act of attacking was fun. But, the buffs and debuffs were rendered kind of pointless if you just decided to spam your melee attack on the sorcerer. Overall, it was really fun and I enjoyed it, just wish the buffs and debuffs were incentivised a bit more or were more meaningful. I haven't seen any other fighting games in the jam like this, so kudos for that! I'm not entirely clear on how it fits within the theme, but I enjoyed it nonetheless. Good job!