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Hey, this was fun! I didn't really find myself using the buffs and debuffs all that much, I honestly just found myself parkouring off walls to hit the sorcerer in the air. Then, when he got close to the ground, I hit 75% of his health all at once and won. 

The movement and act of attacking was fun. But, the buffs and debuffs were rendered kind of pointless if you just decided to spam your melee attack on the sorcerer. Overall, it was really fun and I enjoyed it, just wish the buffs and debuffs were incentivised a bit more or were more meaningful. I haven't seen any other fighting games in the jam like this, so kudos for that! I'm not entirely clear on how it fits within the theme, but I enjoyed it nonetheless. Good job! 

Hi beanc16!

I am glad you enjoyed it and found it unique. I have gotten a ton of feedback that the blocks don't help all that much in fighting the sorcerer. Balancing will be a huge focus going forward.

As for how it fits the theme, "joining together" your block and buff blocks, or your opponents block to debuff blocks, changes the dynamics of the fight. It would have been more obvious if the blocks were essential to winning. My bad there.

Thanks for playing!

Best,

Brandon from TheIndieDream