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Short but sweet. The style certainly has a kind of charm to it, I bet most of the 48h was spent building those assets. It’s a kind of unique experience among the games I’ve seen so far, pretty ambitious scope. I was kind of waiting to come across this kind of interpretation of a theme where it’s a more abstract joining together toward some cause.

My main critiques would be that it’s a bit short and there isn’t much to it so the fun factor isn’t as high as it could be, and the mouse sensitivity is about 5 or 10 times higher than what I’m used to which is a tad uncomfortable.

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Totes with ya on the mouse, and weirdly enough a large portion of time was spent on getting a very certain bridge mechanic to work, heh. The characters did take a while, though. Thanks for the feedback, and I appreciate you taking the time to play!