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Short and sweet, I like the focus on quality over quantity; these are some really well designed levels with quite high intensity. The main mechanics are well developed and well communicated. Great work!

(1 edit) (+1)

Thank you so much! We've focused a lot on getting the levels right, though the difficulty gets intense a bit too fast for out liking. But instead the trade-off we made was to showcase the idea and mechanics we had in mind, so hopefully that was more valuable and worthwhile!