I've recently done some game stuff with hexagons and they're pretty hard to get the hang of when you just get into them. The whole cubic / axial coordinate stuff is something you really have to think about. That said, this game does the whole hex thing really well, and the 6 key movement system is quite something! It definitely inspired some ideas for my own game, that's going on outside of this jam
Viewing post in Hexabon United (GMTK Jam 2021) jam comments
Definitely! Converting everything into cubic coordinates is a huge help. For example, the math for things like rotations and so on become a lot easier. (xyz -> -z,-x,-y). That would be a huge pain without cube coordinates. If i had time I would have loved to implement mouse movement on top of the keyboard input, but it's a jam and i gotta pick my battles. Glad it inspired you! Of course I hope everyone enjoys the game and it puzzles them, but having it be inspiring is even more rewarding to hear - particularly for a jam game.