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I've recently done some game stuff with hexagons and they're pretty hard to get the hang of when you just get into them. The whole cubic / axial coordinate stuff is something you really have to think about. That said, this game does the whole hex thing really well, and the 6 key movement system is quite something! It definitely inspired some ideas for my own game, that's going on outside of this jam

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Definitely! Converting everything into cubic coordinates is a huge help. For example, the math for things like rotations and so on become a lot easier. (xyz -> -z,-x,-y).  That would be a huge pain without cube coordinates. If i had time I would have loved to implement mouse movement on top of the keyboard input, but it's a jam and i gotta pick my battles. Glad it inspired you! Of course I hope everyone enjoys the game and it puzzles them, but having it be inspiring is even more rewarding to hear - particularly for a jam game.