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I can forsee myself becoming very frustrated with having to walk back and forth if this game had more complex levels. the core of the game is kinda slowed down by having to slowly walk everywhere.

That's a good point. I was thinking this game needs a dash button (especially since my original conception of it included combat, with the joined crystals doing one of both of spawning enemies and boosting the player). Potentially a run button instead/as well would be a good idea.