Ooh! These are good notes. I wanna try to address them here, if that's okay.
- The character dosen 't flip or turn when you move to the left
- You weren't using the arrow keys by any chance, were you? I did a silly and coded movement to work with either wasd or arrow keys, but only the animations work with the arrow keys. If not, good catch! I'll have to look into that one.
- If you fall out of the map you just keep falling for ever
- Shoot, I was sure I made that bounding box big enough. Could you tell me which level you fell out of (1, 2, 3, 4, or the hub?) and where you managed to slip through?
- And you can use the hover ability to fly anywhere you want so that is a bummer
- That's actually as-designed! We intended for the journey to the hero's soul to be a breeze, while the journey back forced you to use their special power to return to the altar. This is part of the larger metroid-vania style ambitions we had in mind at the outset, even though we had to phase them out for the purposes of this jam. One of my medium-term goals is to reintroduce this idea in a later patch.
Thanks for this input though; this is valuable stuff! <3