A fun little puzzler. I am a little torn on the game not being "snapped" into a grid. Sometimes it feels like it has the tendency to lead to unintended solutions as you can just "force" a block into a place you want it to be, but as I played on I also felt like the fact it wasn't constrained to a grid led to a unique kind of experience that might have some potential.
Love the handdrawn aesthetic, as well as the "doo-doo-doo-doo" voice that plays when you complete a level. NGL was about to rage quit at some point but wanting to hear "doo-doo-doo-doo" kept me going til the end lmao.