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Great aesthetic and execution. Could see this being pretty hard to implement.

At first I thought that enemy that was following you was your "love" which I thought could've been an interesting dynamic to explore.

Thank you!

It wasn't too hard in the end, we used some assets that leveraged a lot of the logic for us, which allowed us to focus more on the levels themselves and the rest of the core loop, plus menus, etc. The Unity Asset store is a huge plus!

Yeah good point, we wanted a more cutesy feel to the story, but if we were to pivot to something a bit darker we might go towards something like that. Thanks for the suggestion!