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(1 edit) (+2)

This is a very good idea, and very nicely put together and presented, but I'd love if it was 50% slower.

It's just so much happening - I have to control the tricky vortex cannon, the elements move all the time, and they fire projectiles at me - some of which are going trough walls , so nowhere is safe. That's like 3 things to do at the same time at a pretty fast pace, which I think is too much. For my skill level, the difficulty curve not going up so fast would be far more enjoyable.

I love the idea of the elements, their execution with different attack patterns and very cool effects and sounds. 

Solid entry!

(+1)

Thank you so much for the kind words and thorough review! 

I have to agree on slowing it down. Duckblade and I playtested and beat every level multiple times, but that was after hours of practice while debugging. Of course, players don't have those hours to put in. If there's one thing I could change now, it would be to add a couple of buttons on the options page to slow down projectiles by 50% and to increase the vortex's radius by 50%. Making the difficulty curve a bit gentler is ideal, but limited time and all that.