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(+1)

Clean and simple interface, yet really fun to watch all the people move around, and avoid the police! With the amount people to be moved around, it runs surprisingly well... I am impressed! Good job on an interesting and polished game! :D 

(+1)

Thanks!! We tried to maintain the minimalist style as much as possible, glad you liked it! As to the performance we implemented the Boids algorithm, regarded as the first in crowd simulation. The trick to it running well is kepping people just far enough away from each other, as the boids calculate their velocity and heading based on their local neighboors and also avoinding physics collisions as a bonus.

(+2)

Complementing what Diogo said, we could probably optimize it further just by doing some extra spatial partitioning. Or maybe doing some compute shaders (if we do a standalone build). I will eventually test how many tiny meeples we can run with some extra work put into this.