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Thanks! I had fun making it. The way that the enemies and player were paired is that (it gets complicated [not really]) when you first hit an enemy, their maximum hp is set to your current hp, then they lose one hp because you just hit them. You also gain one hp (getting changed because I don't like how it works).

WHEN YOU FIRST HIT AN ENEMY: Enemy HP = Player HP - 1

Thanks for the feedback!

Gotcha! Clever idea!