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(+1)

Found another: "We'll have to do something about that, don't we?" ► "won't"

All right, I figured out what the game's biggest weakness is: it's that non-shield cards are attacked randomly instead of from left-to-right, right-to-left, or any other predictable order. This makes it comparatively impossible to plan out multiple turns, versus the turn-stacking that you can plan in Slay the Spire and Monster Train, which is what made them so popular. It would be a major game changer if attacks could be made predictable.

There are also no events that allow you to remove cards from your deck, which can be critical to helping make a worse hand better if you miss out on good synergistic cards.

(+1)

Thanks again!

Taking damage in some order is really interesting. Some randomness already comes from drawing order, and it’s probably a lot of fun to be able to plan against attacks once things are in your hand. And then “Third eye opens” (which shows you the opponent’s hand) gets even more interesting because it will actually show you what you’ll be removing from the opponent’s hand. I’m gonna try this out, thanks for the suggestion.

Removal is something I’ve always had on my mind, but I have so far avoided it since the game is, in the end, so short.