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(+1)

I like the core concept. It was rather fun making all these new towers, and trying to optimize how much laser I could have on the scene at the same time. I think it just needs some variation in the enemies to change how you'd construct your network, and a couple more tools to construct the network, e.g. a splitter, or additional sources of "laser". I think there's definitely some potential here.

(+1)

I wanted to have a map with 2 laser source, but did not have time for it.
In the long run, I will definitely will take a look at splitting the beam, and coming up with enemies that fit the concept.

For example, I want to try out enemies, that have shield on the front, so you can only attack from the other side, forcing you to dace around them with the beam.

Thanks for the feedback! :)