I've never seen this before. Definitely original in my book. It's...interesting. I'm not sure where to go with this idea but there's room for growth. Like, I can see this becoming a thing. The level does a decent job of teaching the player the mechanics before getting really heavily into things. I did have some trouble climbing. I found that I sank more often than climbed. Some more actiony bits and music will spruce this up for sure. I really like the chain physics. I struggled so hard with that in this jam. Well done. May I asks, did you use a physics engine, or did you merely limit the range between the ball and the spike and add the links as a secondary thing?
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Thanks for the feedback. In hindsight I wouldn't have used the word "climb" in the controls, as all I mean by climb is right clicking to go up the chain. You only ever need to actually climb a wall, by repeatedly spearing it at the end of the game. You are supposed to jump as far up as possible and use right click to pull yourself over. I used unity's physics engine (hinge joints in the chain) and a distance limiter to the spear to prevent the chains from coming apart at high speeds. The chain physics messed with the player a little though, which causes the sinking and occasional jump to fail.