Thanks for the input! We definitely agree. This was our first jam so we sort of underestimated how long certain features would take. We finished programming and 'polishing' the main mechanics and physics about two hours before the jam was over and submitted a minute before the deadline. The first level was actually designed within the last fifteen minutes (and it's pretty bad ngl). It's sad we didn't have enough time to expand and actually showcase the mechanics into a 'real' game with more levels, but we're happy enough with the results being our first jam! We're thinking about taking the mechanics and making a proper game with them over the summer without time constraints. Cheers.