Cute game, the movement is quite wonky and I found no use for the interaction move of the knight but what I was thinking while playing is how nice would it be for this game to look like papercraft.
I don't really know and can't imagine what you look for in this artstyle or what the setting for the game is but the design of the main character and many props reminded me of handpainted papercraft stuff and since it's fairly low-poly I thought it would fit very well.
Couldn't move some rock that was blocking a cave, didn't find the room with the gears from the screenshot but I'm guessing this is a different demo from your last time and the content varied.
Very rude ending btw.