Who would've guessed someone would make a narrative-driven game for the jam and pull it off? The game has a sense of urgency that makes it unique from the other games I've tried out. The mechanics are simple but the polish in the execution of the urgency as a goal really helps.
My only complain is that the movement feels a tad sluggish, but then again, that also adds to the sense of urgency, so I'm not entirely sure if that's a good or bad thing.
My game goes in the complete opposite direction, so I would love your feedback as well. Thank you for making this.