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(1 edit) (+1)

Hm, well. I did download it again to give it a try, but it seems like i mistook the "on release" implementation of jumping for a bug :O Sorry! I guess it is made that way because you have to "charge" for the super jump?

But i think that is still a thing that makes me a little uncomfortable with the controls :/ Sometimes i like to "time" double jumps by holding down spacebar until the 2nd jump. Idk why, but jumping on release of spacebar was a little irritating to me.

Edit: I just read the latest comment from HedbergGames and i guess they did a way better job explaining that issue^^

(+1)

That's a good point about pressing vs. releasing to jump, especially since we definitely swap between those paradigms in the back half of the game. Thinking on it now, I might try swapping it to more of a mega man style "shoot and charge" system. I still want the player to be rooted to charge the super jump, but there isn't really any good reason I can think of to not accept an initial jump input as well.