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(+1)

Love the idea, and the presentation is pretty charming, especially the yeet sfx when the farmer hurls a fuel grenade at a hoard!

I did run into some issues however!

  • There's a tree that can't decide which side of a fence it is on at the top of the map (tutorial 3)
  • If you run out of grenades, there doesn't seem to be another way to kill zombies
  • Zombies aren't very thretening - they don't really move fast enough to trouble the farmer, and they are pretty easy to outsmart, even without using the rope mechanic
  • I placed a rope between two fence posts, but 90% of the chasing hoard just stepped through it. I bombed them, then didn't have any more grenades for the few that were caught by the rope
  • Tutorial levels don't seem to detect when all the zombies are dead
  • Game over seemed to lead to a wave-2 screen that never transitioned! Pressing escape made an "oh crap" voice play, which seemed oddly appropriate!
(+2)

Thank you for the feedback! All points I absolutely agree on as well. Some plain tech errors that went wrong in the last hour, others due to time constraints. Definitely hoping to at least update the game to have those quality of life details improved after the jam.