Two days I already did.
Day 1:
Got dungeons set up. Currently calling it a low quality pass as I don't like how the hallways go to the same spot. Got camera following in dungeon and the threat tile system working. Not much else as it was a half day.
Day 2:
GUI showing player health and setting up the inventory which took most of the day to settle on how I wanted it to work. Player can choose to attack with main or alternate weapon, swap these weapons with invantory, and swap armor off ground. All this happens on the main GUI with no sub menus though choosing what you're going to swap has extra key prompts displayed in the text scrawl. Added ability to swing weapon so that bumping is not the only way to activate weapon, this is to allow you to poke enemies with the spear or hit two enemies next to you that are a square apart with your axe. Decided that I should load basic monster stats off a document instead of hard coding in game so I made a system around that. Tested the bats and created numerous helper functions as issues came up and code needed to be reduced.