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Today

Day 3:

Added player progression, though it is shallow gain hp every other level at the moment. Included a partial system of health regeneration  that is based off the last wound you took as to avoid the walk around to fully heal, testing with low level enemies either requires me to add dodge chance, damage reduction that trivializes low level damage, or more health to keep player alive or allow them to partially recover from non fatal exchanges. Added downstairs though they are not functional at moment but gives me ability to generate heat maps to figure out best routes to exit and place higher level monsters there and less likely visited areas to put treasure there if need arises. Decided after accomplishing scheduled tasks to try a stab at the hardest AI I would have during the project the Komainu that would guard a room and try and force player to retreat to a door they will guard. Managed to get it working to a decent degree got basic rats in, got a ranged attacker in and am calling it a day.