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(+1)

Cool concept, pretty stylishly presented :)

I thought you did well introducing the mechanics of how the game worked in the earlier levels of the tutorials.

My biggest issue was that I never really gained an intuition for how everything would behave, which meant I solved most of the puzzles incrementally by seeing how close each change I made got me to where I needed to be- as opposed to the more traditional approach of ‘thinking it through’.

But I think your interface was really well thought out. Having the arms quickly react to changes in the rotation counts instead of just making me watch all my failures play out kept this fun.

Thanks for sharing your feedback!
Many people have made that point about having to try and solve the game using trial and error instead of "thinking it through".  What is interesting to me is that "trial and error" involves a lot of "thinking it through"!  I think if I can somehow nail giving the player confidence that they are playing well by exploring solutions, then the players might not be so hard on themselves.

I appreciate that you and many others liked like the quick reactions -- that was one of the only ways I could think of making exploring solutions more fun.

Anyway, I'm glad you had fun playing Line Bender!