Cool concept, pretty stylishly presented :)
I thought you did well introducing the mechanics of how the game worked in the earlier levels of the tutorials.
My biggest issue was that I never really gained an intuition for how everything would behave, which meant I solved most of the puzzles incrementally by seeing how close each change I made got me to where I needed to be- as opposed to the more traditional approach of ‘thinking it through’.
But I think your interface was really well thought out. Having the arms quickly react to changes in the rotation counts instead of just making me watch all my failures play out kept this fun.