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(+5)

Damn! It goes without saying that this game had exemplary presentation right out there! Very impressive and full of charm considering this was made in 48 hours, having to manage such a big team must be difficult so it is a feat that you guys pulled it off!

Some good things:

Naturally, the presentation is easily a 5 stars. Not much to say.

Good sound design that really elevates everything alongside the music. The art department in your team deserves a lot of credit for the amazing work!


Currently, my caveats:

I say currently because I've only played this on singleplayer for now. I will look and see if I can get someone else to play with me.

But from passive observation, the gameplay is somewhat lacking. The round seems to last too short (local multiplayer)? And without tutorial, being thrown in with at least 3 elements seems awfully jarring. It is kind of implied at the cutscene but I still remained confused whether to be the last player standing (because the cutscene mentioned a battle royale IIRC), or to survive together with my friend.

The fire thing doesn't seem to do anything even if I let it hit the rope.

All in all, I am currently biased in my rating as I wasn't playing the game as intended with multiplayer. So I will see to it that if I do get someone to play with, I'll be sure to revisit this feedback and my current rating.

(+1)

Thanks for your detailed feedback!

Indeed, the gameplay is lacking a bit of length. We had originally 6 unique waves for everyone to play, but due to a late bug, these aren't playable in the current version. We'll try to have this fixed in later versions, along with new content for you to enjoy!
Thanks a lot!