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(+2)

Hi CyberPRDX!

What an interesting mechanic! Once I realized that "syncing health" means that lighting up the dude my gaze is on is a bad idea, I had a lot of fun with the mechanic. It's also super cool that the gaze breaks when obstacles are involved. A really unique and intuitive idea!

I think one way to improve would be to have some sort of indicator that you are hurting yourself. Maybe like a pulsing particle effect that travels from your in-gaze enemy to you, before you take the damage. That way its 100% obvious its a bad idea, even without reading your description!

Overall great start to a very novel concept! Good luck in the jam!

Best,

Brandon from TheIndieDream

Thanks for the great feedback, definitely gonna implement it when I work on  a full release!