Gotta collect them all! More, more, I need more treasure!
Pretty interesting how you implemented a risk reward system where the more you have the slower and more difficult it becomes to traverse but also the more you get paid that sweet sweet dollar bill at the end.
I have a ultra-wide monitor and the scaling is off for the PC version. Since you are using Unity, take a look at your build settings, specifically the "supported resolutions" section. If you game was designed for wide screens than consider selecting only the options for "16:9" and since there is no option to exit the game (at least I missed it) allow it to be run "windowed" so that at least we have the "X" to close the window when we are done.
Nicely done!