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Thanks for the comment and kind words! 

I have to agree with you on the projectiles. I remember when I was playtesting one of the tutorial levels, I died like ten times on a single room. We halved the projectiles' speeds, and that made it a lot more playable for Duckblade and I. But we forgot that we had amassed a fair level of skill for our own game over the course of development. I think having some early playtesters would've helped us iron out those kinks.