Very cool game ! The bounce and comeback mechanic was well implemented, and I love the fact you can use the ball defensivly by clearing the bullets with it. Enemy patterns were good enough to be readable and make you know how to manipulate them. I reached the boss but lost to the swarm of enemies lol
Just a few things from my experience (only small problems) :
- The jump felt very slow and floaty, so hard to avoid attacks with or climb to platform (unless boosting it, but i dont know if it was a bug or what was the conditions for it). It was also hard to both jump and move with only one hand, the other being on the mouse. In my runs I ended up not jumping at all and just throw the ball up and back down, not profiting from the shuriken feature
- My Mario experience tells me brown blocks are breakable and grey metal ones not breakable, and here it was the opposite so it was perturbating^^"
- I didn't understand how to equip chest upgrades and didnt see a difference when collecting them (outside of hearts), so I guess I played with the standard build all game
- There's a yellow bar on the top of the hud and I didnt understand what it meant
- There are some bat enemies that get stuck cause they were placed too low, so I could just safely throw the ball and stay behind the wall while they die.