Day 4:
Work night update. Added a different type of indicate for threatened tiles so that some enemies can apply pressure without standing still or moving every other turn. Also threw in basic consumables and the framework for wand targeting.
Basic quaff
Targeting and throwing.
shield potion applied to do renders it quite resilient to stabbing.
Tomorrow I will probably put an actual wand in here so I can start doing the fun status effects. Once all basic systems are in it'll be the haul of Thursday for going down my various lists of adding and testing. Friday will be adding final ones, giving GUI a polish and then seeing what balance can be done before applying bloat. Saturday will be messing up every attempt to freeze this to an exe.