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I feel you re: bug repopulation. Sometimes it seems one may spend an entire day identifying and knocking down pages of bugs, then the next day comes and there are somehow even more!

This could be a result of increasing expectations however– as the game improves bug-by-bug, issues that wouldn’t have been considered bugs, or wouldn’t be noticed amidst the other problems, begin to stand out more.

I think this also happens as a game’s development period lengthens. Issues that aren’t considered a pressing in a 2-week production may really chafe in a longer / more well-resourced production that has grander ambition.

Indeed! I think a lot of it comes from moving from a state where I've simply installed plugins and checked their basic functionality to one where I'm making needed modifications, or doing more extensive checking. Plus as the game moves towards a more finalized state, I am indeed cataloguing "new" bugs that have really been there all along, although sometimes some new ones crop up randomly (like the graphical layer order issues in the battle scene). Also I start discovering issues with core systems that I basically never used before, like game saving!

But I'll get them all! Eventually, heh.

And sorry for the delayed response, got distracted with something and suddenly it's two weeks later. Whoops.