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Alright, I can definitely see the makings of something here! I'm glad I got to review this one.

Art: I thought the art and atmosphere looked great, definitely added some tension and urgency to a run. I went into this expecting some sort of a pirate game or open-seas convoy system, but honestly the cramped environment served you well.

Movement: This one was a little tricky for me. I love being tethered to other ships, I think that's a great fit for the event theme, but the jerky controls provided a bit of a challenge. I'm not really sure to what extent the connected boats change the movement mechanics of one another, if at all, but a greater emphasis on that speed decline and added mass would be good to see.

Environment: The art style's great, I think sharks make for a goofy but properly thematic threat.  One thing that was a big issue was getting trapped on tiny obstacles. Whether they were buoys or what, I don't know, but the ships at the back of my convoy would hit one that I couldn't even see (due to it being too small or off-screen), and bring the whole chain to a halt. I actually lost my first run because my five ships got caught in a group of these guys, and my hunger slowly drained as I tried to work my way out.

Overall, this was one of more inventive games I've looked at and I totally see the potential for something fun. Nice work!

Thanks for the in-depth review! The small obstacles were added in pretty late in development and definitely could've used more testing along with the movement. Glad you appreciated the art though, we made everything from scratch for this game!

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Of course, I had a good time playing this one and can really see the potential! The art was definitely a high-point for me, but I could totally see some physics-based movement working well with a little more refinement. Shout out to your whole team!