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Wanted to come check out your own game and wow! Love it,  I like the idea of killing the wizards to allow for the removal of the zombies  like slaying necromancers haha.   I might suggest adding a   tip or perhaps even a small bar or signifier that the torches are lighting up/take a moment, as I did not realize at first why it sometimes lit or not. I like the mechanic design here, with the zombies rushing you, while you have to contend with killing the ranged wizards before you can take care of them. Its certainly a game I could see myself returning to for play,  although I will say sometimes the combat can feel a bit, off? I'm not sure if its projectile vs walking speeds, or maybe the nature of the attack but sometimes it can feel a bit frustrating to work around it however that was the   exception more than it was ever the majority, all in all one of the better games I've played here!

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Thank you its  really nice of you! I am glad that you like the idea so much, because i was anxious if people will notice the theme.  

"I might suggest adding a   tip or perhaps even a small bar or signifier that the torches are lighting up/take a moment, as I did not realize at first why it sometimes lit or not."

To be honest i though that this animation of small flames before torch ignition will do the trick. Later i realized it won't and i didn't wanted to waste more time on it, hoping for the best :O

"Its certainly a game I could see myself returning to for play"
Honey for my ears! I consider making from this full version :-) we will see

"I will say sometimes the combat can feel a bit, off? "

Unfortunately you are right and it's my fault, because at last moment i added enemies in every level to make it tougher and I increased health of wizards and zombies by 1. Because of that  in crowded areas attack can feel too slow.

Thank you for kind words and effort to give me feedback which I really appreciate

Of course man! Wanted to give you the take on my experience with it, always good to see that things you expected may be an issue is confirmed lol, may want to try looking at the walking vs projectile speed as well tho, thinking on it further I think that may have been part of my issue, although I'm unsure if that may have just be the adjustment period. Perhaps a wider play area would also negate the need? I'm not sure honestly, thank you for the comments as well, and hope you have a great week here!