Thank you for playing! Having a taller and wider level is definitely something I'll consider, that would give more space for players to maneuver. About the color scheme, I was leaning towards the classic black and white aesthetic which explains the lack of color, but I do agree even in grayscale different pipes could use different visuals to make them more unique. Being able to change skins similar to Tetris 99 is also something in my radar. All in all, really appreciate the feedback :)