I like the game, but I question whether doing this in 3D with a moving camera was the best presentation; a simple top-view with different colors to distinguish altitudes would probably be more user-friendly.
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Thanks for the feedback. I see your point. This was the setup we had from the start and we didn't have time to experiment with others. It's something we can consider and test the effect on the player experience.
Still, with this in mind, the current and the one you described give highly different experiences (some parts for better and others for worse) but it's still something definitely worth trying and experimenting with