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(+1)

This was cute.  I loved how the music would start to speed up as you ran out of time.  It was slightly anticlimactic that gathering them little by little into the fountain was fine (got a lower score, but safe ducklings!)
I did want to mention that the initial screen load-in dropped in a bit fast, as though something was wrong with the screen (I don't think anything actually was but it was also trying to do something it required admin access for and I wasn't sure what, didn't end up interfering with the game though).
But yeah definitely a fun concept and a challenging task to keep the ducklings on track!  ^_^  Thanks for the fun game.

(+1)

Good point on going bit by bit. It's the safer option for sure, but once the other duckling types come into play it's hard to get a good score that way. Hopefully that adds some risk / reward.

And yeah, I have no clue what's up with that network access request but I've seen it pop up for a few streamers, too. My hunch so far is that it's because of Wwise. I've made plenty of Unity games that didn't have that issue but the one time we try building with Wwise it's asking for access for some reason.

Thanks for playing!