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(+1)

Great job on the art and animations.  Something that could improve the gameplay is a more precise attack system and perhaps slower enemies. I like how it gives you a good moment in the beginning to quickly try and remember where every enemy is, but if you miss your attack, by the time you get another chance, all the enemies are jumbled and it's guess and check for the rest of the fight.

That being said, it's an interesting concept, and trying to keep a mental note of the moving enemies is rewarding when you're correct. all in all, a pretty good game!

(+1)

Thanks - As someone who's primarily an artist, this means a lot to me.   :)

You're absolutely right on the attack part; I initially wanted the sword to follow mouse position, but was thrown off by a faulty line of code before the deadline. That's why I had to fall back to a simpler method for the jam version, which feels quite slow and imprecise.

The second part about enemies getting jumbled up feels more like a flaw with the core idea, which is likely why I haven't seen many games that try similar things. Fighting enemies while keeping track of each and every single one is just too taxing for short term memory. Doable for sure, but not very accessible for most people. In the end, it did turn out to be an interesting concept for sure, but perhaps not too brilliant when it comes to videogames.