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The base concept here has a lot of potential. I think if the gameplay was just a little more polished you'd be top 100. You have very solid sound and art for the game jam - even if the audio is not made in the 48 hours it helps a lot. 

For the gameplay, I agree with others that having a "lost the connection fail screen" and having to restart the game is a big bummer. I was interested enough to restart the game manually a few times, which I think is proof that your concept is good. 

I liked the narrative, but for a jam game I would prefer minimal text up front. It is a lot to ask of a player to read through text, and I think some people may even be turned off to your game after seeing the text. I could see the game being really great if text was used later once the player was already invested, and more of the narrative was delivered through gameplay. Of course though, this is a game jam so this is a great job considering that.

I would make it a little clearer what the objective of the gameplay is if possible. I liked that the onboarding was learning towards less up front onboarding, but I found myself confused too.

Overall though, pretty enjoyable experience. Sorry if I rambled on a bit.

I would love your rating / comments on my game as well, to see what I can improve too.

Thanks for playing our game! Sorry about the "lost the connection" screen. Things got a bit hectic towards the end and some things were forgotten. Thanks also for the feedback, I can agree with all of your points.