Day 3
Didn’t manage to do much today. Especially missed the mark for doing the first version of the procedural generator
Added identification of objects via UUID to prevent them from being generated multiple times once picked, this also allowed me to implement the “Drop” command.
Unlocked doors are now also kept status so you can drop your key to lighten your load.
Finally, I got the first batch of art from Giovanny for the walls, doors, and floors. I did an initial integration (still with random hues for walls and floors) and looks pretty good.
Time Invested so far: 12:00