Thank you so much!
Yeah, the controls were definitely a little hard for me to code, using physics as our basis for the magnets meant that it wasn't as simple as "click and drag" which meant that I had to come up with a really hacky solution haha. I'm planning to more or less completely change the way you move the blue magnet around to help out with all that.
As you've noticed, the physics aspect of the game is super important to us and we really wanna keep that feel. Let's hope I can figure out a better solution for the controls!