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(+1)

Thank you so much!

Yeah, the controls were definitely a little hard for me to code, using physics as our basis for the magnets meant that it wasn't as simple as "click and drag" which meant that I had to come up with a really hacky solution haha. I'm planning to more or less completely change the way you move the blue magnet around to help out with all that.
As you've noticed, the physics aspect of the game is super important to us and we really wanna keep that feel. Let's hope I can figure out a better solution for the controls!

(+1)

One association I had immediately was those old wooden labyrinth games were you  control the tilt with levers in order to get the ball to the end. Maybe that could work, i.e. manipulating the tilt and angle of the "box" rather than dragging the magnet?