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(+1)

Hi BlackOpsBen!

"Videogame shorthand" - A true scholar of GMTK! I love it!

Yes I agree the player and enemy are a little backward. It was honestly just how I put together the UI (arbitrarily) and I essentially just ran with it. I think if there is a scene like this in future iterations I will definitely consider swapping things around.

The block mechanic needs to be more intuitive. I have a lot of ideas on how to fix that thanks to the wonderful jamming community. Rest assured it will be overwhelmingly obvious in future iterations ;)

Thanks for the feedback!

Best,

Brandon from TheIndieDream