Hi BlackOpsBen!
"Videogame shorthand" - A true scholar of GMTK! I love it!
Yes I agree the player and enemy are a little backward. It was honestly just how I put together the UI (arbitrarily) and I essentially just ran with it. I think if there is a scene like this in future iterations I will definitely consider swapping things around.
The block mechanic needs to be more intuitive. I have a lot of ideas on how to fix that thanks to the wonderful jamming community. Rest assured it will be overwhelmingly obvious in future iterations ;)
Thanks for the feedback!
Best,
Brandon from TheIndieDream