Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Dev Log #15 (Chapter Enemy AI): 

The past week I've been dealing with exams and the GMTK gamejam, but since that is now over updates are going to come for Project PvP again! For the past few days I've been implenting path correcting/funneling, which takes the raw path output from the navmesh and converts it into a more optimal and aesthetic straight path. This was quite a bit harder than I thought it would be. Implementing my own navmesh pathfinding system from scratch is not a walk in the park, but hey I'm learning :)